The True Story about Seaport

Nov 8, 2018 IN Our Games

There is plenty to do when you are releasing a new game. Three years ago we launched not just an ordinary game, but my favorite one! :) At first Seaport was available on computers only, but we were working on the app slowly all the time. Then it finally sailed to all app stores in February 2018. So let’s sum up these three awesome years. I have been digging in the old documents a lot and also in my memory (that was very hard) and here are some great memoirs.

Game Analytics: How does it work in f2p game studio?

Nov 8, 2018 IN Game Dev Talks

Find out how our game analysts cope with over 10 000 events per second in the 7th episode of the knowledge-sharing series the Talks with experts!

Emporea Fun Facts!

Oct 29, 2018 IN Our Games

Emporea: Realms of War and Magic has been with us for a long time now and if you'd like to read interesting and fun facts about it, read on!

Charlie Beißner
Social Media Manager

How to keep the content heavy games visually consistent?

Oct 24, 2018 IN Game Dev Talks

Find out how to handle the major changes in the graphic design of the content-heavy game. Our Lead 3D Artist Peter shares his tips in this cool case study.

Steam Cats is Now in Open Beta!

Oct 23, 2018 IN Our Games

Steam Cats, the new mobile game from Pixel Federation is now in open beta and you better try it before it gets too cool!

Natália Švecová
Social Media Manager

My Pixel Federation story: From Utrecht to Bratislava

Oct 15, 2018 IN Work With Us

My name is Sebastiaan and I come from the Netherlands, more precisely from Utrecht. I worked in Pixel Federation as a 2D artist for 3 years and if you are curious how’s life for a foreigner in this amazing company, read on!

DO NOT PANIC! TIPS FROM THE QA BACKSTAGE | TALKS WITH EXPERTS

Oct 11, 2018 IN Game Dev Talks

Welcome to the 5th episode of our series Talks With Experts. We are going to introduce you our Senior QA Engineer Stanley and we’ll tackle the question of the future for game testing. In case you have some further questions, you can always join our Facebook group called Free to play game developers and we will happily discuss them with you.

Matej Jurcak
Community Manager

Learning Mindset: Why did we stop learning?

Oct 10, 2018 IN Game Dev Talks

We should strive for growth, constant improvement, further understanding of the world that’s becoming more and more complex. Why don’t we care more? Why do we get stuck? Read on to find out.

Lucia Šicková
Chief Learning Officer