Aug 2, 2018 IN Tech
Pixelfederation hosted another Techforce Meetup (a tech talk for geeks :) on June 7th. This event's talks were carefully prepared to share knowledge among DevOps guys. This time the main topics were Kubernetes and continuous integration. Links to event records can be found inside the article.
Jul 5, 2018 IN Art
Let's do a fictional graphical task for Diggy’s Adventure! It’s an adventure type of a game where we can cross reality with fantasy. And since this game has already a distinct style, we will learn also how CG artists work when there is already an established art style in a game you are creating assets for.
Jun 13, 2018 IN Community Management
Recently, we’ve had a great time at the Engage Prague Conference by Socialbakers. Among other things, we took part on a workshop by Alexandria McCulloch and Danielly Netto called Master the Art of Live Broadcasts.
Before I end this blog with our workshop masterpiece which I mentioned at the beginning, here are some tips which you’ll hopefully find useful.
Jun 5, 2018 IN Data Science
In this article, I want to explain why we decided to completely change the way we perform AB tests in Pixel Federation. I will be comparing the method we used before to the new method in the context of AB testing new features in games.ab-testing
Apr 27, 2018 IN Tech
Pixelfederation hosted its historically first Tech talk on April 12th, called Techforce Meetup vol. 1. It was co-hosted together with a group of local PHP developers and enthusiasts called Friends of PHP in Bratislava.
Mar 13, 2018 IN Game Dev Talks
After reading about and talking to people who have either interfered with this industry or just danced around it somehow and being sort of a part of this industry myself (being a gamer for as long as I can remember), I am able to take a look at this topic from different angles. What seems to be the trend that people (experienced and renowned) are moving away from this industry and setting up new companies where they put themselves as CEOs? It does not seem to be the money. Let me share with you what I have found out so far.
Jun 22, 2017 IN Game Dev Talks
A sticker is sometimes worth ten thousand words. Some of you may not care but our Community Managers find the stickers essential. Here are some of their favorite ones!
May 18, 2017 IN Game Dev Talks
Disclaimer: This article has been written by someone with a terrible headache not feeling like doing anything (me). How have I managed to finish it? Read below.