Sep 6, 2018 IN Social Media
Check out our first episode of Talks with experts, this time we will focus on Social Media with Eva, our Social Media Manager. Read on to find out more.
Aug 2, 2018 IN Tech
Pixelfederation hosted another Techforce Meetup (a tech talk for geeks :) on June 7th. This event's talks were carefully prepared to share knowledge among DevOps guys. This time the main topics were Kubernetes and continuous integration. Links to event records can be found inside the article.
Aug 1, 2018 IN Pixel Life
At Pixel Federation, the employees are heroes behind the scenes and a job well done is rewarded with all sorts of little and big things. Read on to get to know the life and benefits at Pixel better :)
Aug 1, 2018 IN Pixel Games
Our motto is players to players and bringing awesome games to our users is our biggest passion. Find out more about the projects that have been around in our repertoire not only for the longest time, but they also make us proud the most!
Jul 5, 2018 IN Art
Let's do a fictional graphical task for Diggy’s Adventure! It’s an adventure type of a game where we can cross reality with fantasy. And since this game has already a distinct style, we will learn also how CG artists work when there is already an established art style in a game you are creating assets for.
Jun 22, 2018 IN Diggy's Adventure
Recently, you have had a chance to experience a completely new type of event – the Players' Event! If you'd like to know how we did it, continue reading!
Jun 13, 2018 IN Community Management
Recently, we’ve had a great time at the Engage Prague Conference by Socialbakers. Among other things, we took part on a workshop by Alexandria McCulloch and Danielly Netto called Master the Art of Live Broadcasts.
Before I end this blog with our workshop masterpiece which I mentioned at the beginning, here are some tips which you’ll hopefully find useful.
Jun 5, 2018 IN Data Science
In this article, I want to explain why we decided to completely change the way we perform AB tests in Pixel Federation. I will be comparing the method we used before to the new method in the context of AB testing new features in games.ab-testing