Career | Technical Artist

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We are looking for skilled Technical Artist to help us with our new games.

What do we need from you

  • You, as our new colleague, should be proficient in using particle editors in Unity (or other similar game engines). You can script shaders. You should be also good in artistic stylisation /2D and/or 3D/, sense of colour, light. You are able to animate smooth and responsive GUI transitions and FXs.
  • What you should have:
  • - Unity certificate: Expert Technical Artist: Shading and Effects
  • - In depth knowledge of 3ds Max (or similar 3D package)
  • - Proven experience with scripting languages – e.g. Maxscript; Mel; Python.
  • - Solid understanding of content pipelines
  • - Good communication skills and teamwork
  • - Experience working in game development as a technical artist
  • - Passion for problem solving and making games!
  • It would be great if you have:
  • - working knowledge of Substance (Designer and Painter)
  • - experience with general purpose programming languages – e.g. Python; C; C++
  • - experience authoring shaders
  • - understanding of rendering techniques such as PBR
  • Basic salary starting at 2000+ Eur gross + bonuses (we have 13. salary), permanent employment


If you really want to experience what is Pixel, send us your CV and your portfolio. We are eager to receive your message.

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