How to keep the content heavy games visually consistent?
Oct 24, 2018 IN Art
Find out how to handle the major changes in the graphic design of the content-heavy game. Our Lead 3D Artist Peter shares his tips in this cool case study.
Art Tutorial: How to create game assets
Jul 5, 2018 IN Art
Let's do a fictional graphical task for Diggy’s Adventure! It’s an adventure type of a game where we can cross reality with fantasy. And since this game has already a distinct style, we will learn also how CG artists work when there is already an established art style in a game you are creating assets for.
Pixel Federation mení stratégiu pomoci. Do popredia sa dostáva aj otázka životného prostredia
How we killed anonymous feedback at Pixel Federation and why you should too