Career | Technical Artist

Takaisin avoimiin paikkoihin

We are looking for skilled Technical Artist to help us with our new games.


Mitä odotamme sinulta


  • You, as our new colleague, should be proficient in using particle editors in Unity (or other similar game engines). You can script shaders. You should be also good in artistic stylisation /2D and/or 3D/, sense of colour, light. You are able to animate smooth and responsive GUI transitions and FXs.
  • What you should have:
  • - Unity certificate: Expert Technical Artist: Shading and Effects
  • - In depth knowledge of 3ds Max (or similar 3D package)
  • - Proven experience with scripting languages – e.g. Maxscript; Mel; Python.
  • - Solid understanding of content pipelines
  • - Good communication skills and teamwork
  • - Experience working in game development as a technical artist
  • - Passion for problem solving and making games!
  • It would be great if you have:
  • - working knowledge of Substance (Designer and Painter)
  • - experience with general purpose programming languages – e.g. Python; C; C++
  • - experience authoring shaders
  • - understanding of rendering techniques such as PBR
  • Basic salary starting at 2000+ Eur gross + bonuses (we have 13. salary), permanent employment

Kiinnostaako??

If you really want to experience what is Pixel, send us your CV and your portfolio. We are eager to receive your message.
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