People behind TrainStation Wiki

Sep 12, 2017 IN Our Games

If you already have been searching for some additional information about TrainStation, you’ve probably bumped into the TSWiki which is made by some of our fans. Today, we bring you an interview with the Wiki makers, who kindly responded to a few of our questions: TrashTerrier (TT), Rolf Al (RA), and MarvelPhx (MP)

Natália Švecová
Social Media Manager

Interview with Viktor from Emporea

Jul 27, 2017 IN Our Games

How much do you know about the makers of our oldest game Emporea? We decided to interview our colleague Viktor, who is responsible for game design in Emporea. Enjoy.

Charlie Beißner
Social Media Manager

Interview with Dexter, the man behind the Emporea

Nov 16, 2016 IN Our Games

For those of you who always want to know more, let us present a short interview with the main brain behind Emporea, its long-time producer, main game designer and the first programmer, Dexter.

Natália Švecová
Social Media Manager

Memoirs of Diggy

Sep 12, 2016 IN Our Games

Have you ever wondered what Diggy's Adventure looked like back in the days? Rest assured the original idea of Diggy's Adventure was a lot different from the way the game looks now. The mines were not created manually as nowadays, but they were rather randomly generated. The only direction little Digger was ever supposed to know was downwards; into the depths of the earth.

Eva Pavlovičová
Social Media Manager

Emporea: First Steps

Sep 7, 2016 IN Our Games

We all know Emporea is the oldest running Pixel Federation project, and also the one which underwent most revolutions in its game core. How it started, which forms it took and what are the prospects for the only war and strategy game Pixel Federation has published so far? Click on picture above and find out!

Bea Révayová
Community Manager

Let's talk TrainStation... With our lead art designer, Daniel

Sep 7, 2016 IN Our Games

It may be hard to imagine a world where there is no TrainStation game where you can dispatch trains from all eras and meet like-minded friends on a daily basis. Have you ever wondered where it all begun? We spoke to one of the Pixel veterans, an art director who‘s been working in Pixel Federation for almost as long as the company exists: Daniel "Snarky" Radocha. We invite you to read the first part of our interview, talking about everything from Lady Gaga, to difficult professional times, game-design failures, and most importantly: TrainStation!