Let's talk TrainStation... With our lead art designer, Daniel
Sep 7, 2016 IN TrainStation
It may be hard to imagine a world where there is no TrainStation game where you can dispatch trains from all eras and meet like-minded friends on a daily basis. Have you ever wondered where it all begun? We spoke to one of the Pixel veterans, an art director who‘s been working in Pixel Federation for almost as long as the company exists: Daniel "Snarky" Radocha. We invite you to read the first part of our interview, talking about everything from Lady Gaga, to difficult professional times, game-design failures, and most importantly: TrainStation!
Pixel Federation mení stratégiu pomoci. Do popredia sa dostáva aj otázka životného prostredia
How we killed anonymous feedback at Pixel Federation and why you should too