Learn to pitch the game from a pro
Jan 4, 2019 IN Game Dev Talks
Wondering what are the rules to follow when trying to create a perfect game pitch? Look no further! Pitching guru Walid is here to arm you with all the tools and tips for mastering this craft.
CTO: Is This the End of Flash Player for Games?
Dec 19, 2018 IN Game Dev Talks
Adobe Flash Player is ending. But what to do when almost all your games are built on it? Find out the answer in the 10th episode of the Talks with Experts!
Community Management: Know your community, grow your influencers
Nov 29, 2018 IN Community Management
The influencers are the ambassadors, the communication partners and the allies in talking to your players. Find out how to work with them in the 9th edition of the Talks With Experts!
7 key takeaways from Social Media Week London 2018 Conference
Nov 26, 2018 IN Social Media
The Social Media industry is moving so fast and it’s not always easy to keep up with the current trends. Pixel Federation attended Social Media Week London 2018 Conference and here are the key takeaways we learned!
People Team: Manage people development, not the performance
Nov 15, 2018 IN People Team
Our People Team representative Martina shares her knowledge on how you should manage your people's development in a way that connects both your business needs and their individual needs. Find out more in the new episode of Talks with experts!
Butterfly Effect: Breaking into game industry
Nov 9, 2018 IN Pixel Life
Butterfly Effect is an educational program aiming to train young people in digital business. Today we have prepared a short article/interview with 2 participants – Miro and Simon, who will be talking about what Butterfly Effect programme is, why they chose it and what they loved about the program the most.
The True Story about Seaport
Nov 8, 2018 IN Seaport
There is plenty to do when you are releasing a new game. Three years ago we launched not just an ordinary game, but my favorite one! :) At first Seaport was available on computers only, but we were working on the app slowly all the time. Then it finally sailed to all app stores in February 2018. So let’s sum up these three awesome years. I have been digging in the old documents a lot and also in my memory (that was very hard) and here are some great memoirs.
Game Analytics: How does it work in f2p game studio?
Nov 8, 2018 IN Data Science
Find out how our game analysts cope with over 10 000 events per second in the 7th episode of the knowledge-sharing series the Talks with experts!