Started as Community Manager of TrainStation game, then became Social Media Manager of Seaport since the very beginning of the game launch. After 5 years in the company moved to Diggy's Adventure as a producer. Started from the bottom now we here.
The True Story about Seaport
Nov 8, 2018 IN Seaport
There is plenty to do when you are releasing a new game. Three years ago we launched not just an ordinary game, but my favorite one! :) At first Seaport was available on computers only, but we were working on the app slowly all the time. Then it finally sailed to all app stores in February 2018. So let’s sum up these three awesome years. I have been digging in the old documents a lot and also in my memory (that was very hard) and here are some great memoirs.
Masters of Live Videos with 500k views!
Sep 20, 2018 IN Social Media
(We all know that Facebook live videos are extremely engaging. Here is my own case study which, I hope, will give you some useful tips on how to make the best of them.
What does it take to create quality game content for free to play game? | Talks with experts
Sep 19, 2018 IN Game Design
Our second episode of Talks with experts is here! If you are curious about the real challenges and struggles of game design, just read on!
Players' Secrets Revealed!
May 9, 2018 IN Seaport
Welcome to our first Seaport interview! This time we did not interview members of Seaport team but three of our loyal players. Each runs their own Seaport community on Facebook and they have been playing Seaport game for a little while. They are from different countries, have different perspective when it comes to gaming and different game tactics. If you wanna know who gets seasick and who does not, definitely keep reading :) 'Nuff Said. We are introducing you Jacques, Daniel and Mikael :)