AskDIGGY: Questions and Answers

Nov 2, 2017 IN Diggy's Adventure

We asked you to put your most burning questions to the comments under AskDIGGY post on our Diggy's Adventure Facebook page. And as we promised, here are the answers to some of the questions.

People behind TrainStation Wiki

Sep 12, 2017 IN TrainStation

If you already have been searching for some additional information about TrainStation, you’ve probably bumped into the TSWiki which is made by some of our fans. Today, we bring you an interview with the Wiki makers, who kindly responded to a few of our questions: TrashTerrier (TT), Rolf Al (RA), and MarvelPhx (MP)

Natália Švecová
Community Manager

Interview with Viktor from Emporea

Jul 27, 2017 IN Emporea

How much do you know about the makers of our oldest game Emporea? We decided to interview our colleague Viktor, who is responsible for game design in Emporea. Enjoy.

What's your favorite Facebook sticker?

Jun 22, 2017 IN Game Dev Talks

A sticker is sometimes worth ten thousand words. Some of you may not care but our Community Managers find the stickers essential. Here are some of their favorite ones!

Natália Švecová
Community Manager

6 tips on creative writing (when you don’t feel like it)

May 18, 2017 IN Game Dev Talks

Disclaimer: This article has been written by someone with a terrible headache not feeling like doing anything (me). How have I managed to finish it? Read below.

Natália Švecová
Community Manager

Messages on Pixel Portal!

May 15, 2017 IN Pixel Games

Good news for all of you who play on portal.pixelfederation.com! ;)

Natália Švecová
Community Manager

Interview with Dexter

Nov 16, 2016 IN Emporea

For those of you who always want to know more, let us present a short interview with the main brain behind Emporea, its long-time producer, main game designer and the first programmer, Dexter.

Natália Švecová
Community Manager

Memoirs of Diggy

Sep 12, 2016 IN Diggy's Adventure

Have you ever wondered what Diggy's Adventure looked like back in the days? Rest assured the original idea of Diggy's Adventure was a lot different from the way the game looks now. The mines were not created manually as nowadays, but they were rather randomly generated. The only direction little Digger was ever supposed to know was downwards; into the depths of the earth.

Eva Pavlovičová
Community Manager